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Ergebnisse:
Martinez-Lopez, Emilio J.: Lopez-Serrano, Sebastian: De La Torre-Cruz, Manuel: Ruiz-Ariza, Alberto: Effects of the augmented reality game Pokemon GO on fitness and fatness in secondary school students. [2022]
Frolich: Marie A.: Aguiar, Naomi R.: Putnam, Marisa M.: Calvert, Sandra L.: Adult reports of Pokemon GO play: Stronger parasocial relationships predict increased nostalgia and decreased app play. [2020]
Goetz, Maya: Bulla, Christine: Mendel, Caroline: "Dieses Spiel verbindet einfach Menschen". Eine Fanstudie zu Pokemon Go. [2017]
Rauschnabel, Philipp A.: Rossmann, Alexander: tom Dieck, M. Claudia: An adoption framework for mobile augmented reality games: The case of Pokemon Go. [2017]
Goetz, Maya: Mendel, Caroline: Bulla, Christine: "I always wanted to be a Pokemon master". Die Faszination der App Pokemon Go. [2017]
Tang, Ailie K. Y.: Key factors in the triumph of Pokemon GO. [2017]
Kaczmarek, Lukas Dominik: Misiak, Michal: Behnke, Maciej: Dziekan, Martyna: Guzik, Przemyslaw: The Pikachu effect: Social and health gaming motivations lead to greater benefits of Pokemon GO use. [2017]
Howe, Katherine B.: Suharlim, Christian: Ueda, Peter: Howe, Daniel: Kawachi, Ichiro: u.a.: Gotta catch'em all! Pokemon GO and physical activity among young adults: difference in differences study. [2016]
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